

Rest is audio which is 557-68.6=488.4 megabytes for 48 minutes 28 seconds of CDDA. and in MODE 2 this is 30600x2352 bytes and 68.6 megabytes.

it has 1 data track (mode 2352 as always) and 26 audio tracks.

cue file.cue file consists a single data track If i decrypt the image with -c option, i get a 68.2 MB bin file with a. the resulting pbp folder is 80.2 MB with DATA.PSAR 80.1 MB. i then decrypted the eboot.pbp with psxtract. I decrypted the psn pkg and got eboot.pbp. viewtopic.php?f=20&t=41288 vita pops and 6.60 pops have similar compatibility so i assume if problem is solved on PSP, it can be solved on Vita too.ĮDIT: about fighting force ntsc-u disc vs psn release sizes Not directly related to this, but for the same problem on PSP, i created a bounty thread if it interests anybody. Unfortunately no non-commercial tool can encode atrac3plus, they can only encode atrac3. I looked at the format and it is 128 kilobyte per second atrac3plus. some of them are released on psn or umd etc. what i know is it is omitted in psp/vita pops but it is used for some psx games for copy-protection on original console.Īlso for audio codec. subschannel data is 96 bytes for every sector. cue (again a header file, just in a different format) we also have a. bin (contains raw sectors and 2352 bytes for sector) and. ccd/.sub/.img files are a bit different. beginning from sector 0 and containing 2352 bytes for one sector. cue file tells which sectors are beginnings of data track and audio track.bin file is a raw image of the cd-rom. 75 sector per second.Ĭommon psx formats are. and that is where we get the speed of 1x cd-rom drive speed. One sector contains 1/75 second of audio data. Though psx data is stored in MODE 2, which can store 2352 bytes in one sector. and one sector usually contains 2048 byte of data.
Mortal kombat trilogy ps1 eboot windows#
You could either look in the windows media player or you can analyse the disc with isobuster or any other forensic data tool.yeah i will do that. Thrawn wrote:Hi, well it is possible to get that much down. You could either look in the windows media player or you can analyse the disc with isobuster or any other forensic data tool. But my guess is atrac 48 or 64, just a you post the exact runtime of the cd audio tracks in seconds minus the data track (should be the first track)? Now sony sure has not included mp3 files, more like they used atrac or maybe even aac. Just crunched a few numbers with that fighting force game, with atrac 48 KBIT/S the OST can be as low as ~16MBYTE and with atrac 64 BIT/S I came to about ~22MBYTE, atrac 96KBIT/S shapes up to ~33MBYTE and so on. So to sum it up a standard cd-audio track has 176400 BYTE/s where a ripped mp3 320kbits cbr only comes to 40960 BYTE/s, a cd track eats up to 4.3 times the data compared to a mp3 320 cbr. Reason is, the stamped tracks have a higher data rate due to error correction and subchannel data, you got about 172,26 kBYTE/s which is 176400 BYTE/s. If ripped with mp3 320kbit/s cbr most common size will be between 70MB and 120MB. Now if you rip the exact same disc with windows media player and select wav you will get to 300MB -> 400MB. Hi, well it is possible to get that much down.Ī playstation one disc can be used in a standard cd player, it will show the tracks (first track will be data, second and more will be audio).Įxample, a standard audio cd (a stamped one, not a burnt or copied one) yields if you rip it with EAC in Flac normally (10 to 12 tracks) to about 400MB -> 500MB.
